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[jitter] rtt,ctt and fbo example file crashes max 5

pelado pelado-mail at pelado.co.uk
Thu May 1 11:06:38 MDT 2008


yes, i had checked that my card supported floats.  I've just come across
another issue with the 'jit.gl.slab.float.maxpat' patch which i guess is
related to the float issue.  i get these error messages when starting the
patch:

jit.gl.pbuffer: error binding invalid pbuffer!

jit.gl.texture: error binding readback mechanism for capture!


then max crashes when i close the patch.

in relation to the fbo issue then, is it a good idea to be using fbo
readback for each episode of jitter?  my card does support fbos. .

pelado

On Thu, May 1, 2008 at 6:44 PM, Joshua Kit Clayton <jkc at musork.com> wrote:

>
> Sorry for jumping the trigger on that one. I double checked
> http://developer.apple.com/graphicsimaging/opengl/capabilities/ and your
> card *does* support float pixels. We'll try to reproduce your crash.
>
>
> On May 1, 2008, at 5:43 AM, pelado wrote:
>
> >
> > presumably when a message is sent to jitter to use the fbo the set up
> > for the object is injected into the rendering process.  But, if this
> > operation speeds up rendering why not use it all the time in place of other
> > the other options?  why does it need an explicit instruction? or are there
> > occasions when using a fbo is pointless, eg when not using depth testing?
> >
>
>
>
> We don't use fbo as the default case as it has issues on certain graphics
> cards. We leave the various backends for advanced users to experiment with.
>
> -Joshua
>
> _______________________________________________
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> jitter at cycling74.com
> http://www.cycling74.com/mailman/listinfo/jitter
>



-- 
http://www.pelado.co.uk
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