[jitter] gloop shader patch and binding a texture
pelado
pelado-mail at pelado.co.uk
Thu May 1 11:42:09 MDT 2008
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i have trouble with the shader patch 'gn.gloop.jxs-help.maxpat' from the 'slab helpers folder'. I get the error message: jit.gl.shader: unable to bind GLSL uniform param: 'tex0' I've tried adding a jit.gl.texture to the patc, prepending the data from the matrix that arrives at the slab with jit_gl_texture,and using a jit.bfg to initiate some data, but still nothing. I see that the shader file has a variable for a texture unit but am not sure how I should bind a texture to the slab. Actually, i've just been looking at some of the other gen.* shader files and seem to have a problem with a few of them. I suspect that this may be an issue with my graphics card. I can't get the antialias shaders to work (blend mode is enabled, if that makes a difference). Also the spiderweb and cross tile files don't work correctly. Does anyone have any ideas? i'm on a mac G4 powerbook OSX 10.4.11 with a radeon 9700 card. pelado -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.cycling74.com/pipermail/jitter/attachments/20080501/e24aa648/attachment.htm
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