[jitter] gloop shader patch and binding a texture
pelado
pelado-mail at pelado.co.uk
Thu May 1 14:10:11 MDT 2008
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It seems my graphics card is lagging behind in a number of cases! Thanks Andrew, I remember the issue with the rota shader (I think Wes managed to provide a workaround for this graphics card?). It seems that the 9700 has pretty strict limitations on the amount of math > it's willing to do in one fragment shader. > Me too. pelado -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.cycling74.com/pipermail/jitter/attachments/20080501/51574868/attachment.htm
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