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[jitter] gloop shader patch and binding a texture

pelado pelado-mail at pelado.co.uk
Thu May 1 14:10:11 MDT 2008


It seems my graphics card is lagging behind in a number of cases!  Thanks
Andrew, I remember the issue with the rota shader (I think Wes managed to
provide a workaround for this graphics card?).

 It seems that the 9700 has pretty strict limitations on the amount of math
> it's willing to do in one fragment shader.
>

Me too.

pelado
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