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[jitter] Tracking a mouse's co-ordinates inside a jit.window

Jean-Sébastien Rousseau jsrousseau at gmail.com
Fri May 2 07:05:28 MDT 2008


Here is another approach

If you make any use of jit.gl.render in your patch try using the  
screentoworld method and pasing the mouse window x,y coordinates as  
agruments 1 and 2, then just route screentoworld out of the  
jit.gl.render dump, and you'll get normalized coordinates for your  
mouse x,y (and z!) position.

JS


On 30-Apr-08, at 12:55 PM, David wrote:

>
> I thought i had this nailed and then i hit fullscreen mode and  
> whoosh new problems
>
>
> Neways i was wondering if there is anyway of tracking a mouse's x  
> and y values within a jit.window and only in that jit.window as  
> well as having the x and y values not changing in fullscreen mode  
> or on diffrent monitors.
>
> I know its a bit of a tall order but there must be some sort of way  
> round this problem
>
> Thanks for any help you can give guys
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