[jitter] building jit standalone jit.1.7 win errors
Wesley Smith
wesley.hoke at gmail.com
Fri May 2 11:34:55 MDT 2008
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jit.gl.texture now depends on jit.openexr so unless you don't want that error, include it in your standalone. The reason for this change was so that one could specify OpenEXR images in the JXS shader format in order to have full floating point image files loaded automagically by jit.gl.shader and jit.gl.slab. wes On Fri, May 2, 2008 at 10:24 AM, Falk Grieffenhagen <mail at grieffenhagen.de> wrote: > > hi List > IŽm trying to build a jit standalone with Max5 on win without success: > > The standalone doesnŽt contain any audio nor JS or shaders > -I included jitlib.dll, cg.dll, cgGL.dll into the support folder > - I included some externals (timex by jasch and some lobjects) file by file each, via build script > > errors: > -Trying to open the app there is the windows error: MSVCR71.dll not found about 20 times > > -error126 loading externals, with each of the 3rd party externals > -jit.gl.render: couldnŽt make openGL > -jit.str.fromsymbol:openexr: no such object > jit.gl.texture: jit.openexr not found (I didnŽt use any texture obj) > > the patch and the Runtime are fine. > > new Sony Laptop VGN-FZ29VN Intel Core 2 Duo T7250 2Ghz 2GB RAM > > Graphics: Mobile Intel Media Accelerator X3100 > fresh installed XP SP2 > > nothing installed but Max5 and latest qt > > thanks > > Falk > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
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