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[jitter] building jit standalone jit.1.7 win errors

Wesley Smith wesley.hoke at gmail.com
Fri May 2 11:35:22 MDT 2008


PS jit.gl.texture is embedded within Jitlib, which is why that happens.
wes

On Fri, May 2, 2008 at 10:34 AM, Wesley Smith <wesley.hoke at gmail.com> wrote:
> jit.gl.texture now depends on jit.openexr so unless you don't want
>  that error, include it in your standalone.  The reason for this change
>  was so that one could specify OpenEXR images in the JXS shader format
>  in order to have full floating point image files loaded automagically
>  by jit.gl.shader and jit.gl.slab.
>
>  wes
>
>
>
>  On Fri, May 2, 2008 at 10:24 AM, Falk Grieffenhagen
>  <mail at grieffenhagen.de> wrote:
>  >
>  >  hi List
>  >  IŽm trying to build a jit standalone with Max5 on win without success:
>  >
>  >  The standalone doesnŽt contain any audio nor JS or shaders
>  >  -I included jitlib.dll, cg.dll, cgGL.dll into the support folder
>  >  - I included some externals (timex by jasch and some lobjects) file by file each, via build script
>  >
>  >  errors:
>  >  -Trying to open the app there is the windows error: MSVCR71.dll not found about 20 times
>  >
>  >  -error126 loading externals, with each of the 3rd party externals
>  >  -jit.gl.render: couldnŽt make openGL
>  >  -jit.str.fromsymbol:openexr: no such object
>  >  jit.gl.texture: jit.openexr not found  (I didnŽt use any texture obj)
>  >
>  >  the patch and the Runtime are fine.
>  >
>  >  new Sony Laptop VGN-FZ29VN Intel Core 2 Duo T7250 2Ghz 2GB RAM
>  >
>  >  Graphics: Mobile Intel Media Accelerator X3100
>  >  fresh installed XP SP2
>  >
>  >  nothing installed but Max5 and latest qt
>  >
>  >  thanks
>  >
>  >  Falk
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>  >
>



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