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[jitter] bug with jit.gl.sketch and glloadidentity

pelado pelado-mail at pelado.co.uk
Mon May 5 18:05:00 MDT 2008


Ooops!  Of course.  And I was neglecting that the camera position is also
part of the modelview matrix.  Sorry Wes.  I guess I need to get back to the
red book.
pelado

On Tue, May 6, 2008 at 12:36 AM, Wesley Smith <wesley.hoke at gmail.com> wrote:

> Hi Pelado,
> Here's what you need to do:
>
> reset, glclearcolor 1 0 0 1, glclear, glmatrixmode modelview,
> glpushmatrix, glloadidentity, gltranslate -0.4 0 -2, glrotate $1 0 1
> 0, cube 0.2, glpopmatrix, gldisable depthtest, glenable blend,
> glblendfunc 6 1, glcolor 1 1 0 0.5, glpushmatrix, glloadidentity,
> gltranslate 0.8 0 -2, glrotate 90 0 1 0, cube 0.2,, glpopmatrix
>
> In your patch you were rendering the cubes exactly at z=0 i.e. at the
> location with the camera.  This is what happens when you cal
> glLoadIdentity() without offsetting in the Z direction.
>
> wes
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-- 
http://www.pelado.co.uk
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