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[jitter] Re: dimscale a texture without actually scaling the texture data

Andrew Benson andrewb at cycling74.com
Fri May 9 13:55:17 MDT 2008


Hi Yair,
I don't fully understand what the problem is here.  What are you expecting to happen?  How is the effect different from what you were expecting?

I get the sense that you are displeased with texcoord boundary clamping, which is pretty much a fact of life with textures.  The only way around this clamping would be to include some code to do boundary testing (see td.rota.jxs) in the shader.  

AB
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Andrew B.
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Cycling '74 Support


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