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[jitter] Scenewarp question

Andrew Benson andrewb at cycling74.com
Wed May 14 12:14:06 MDT 2008


Hi Brandon,
You should be able to use any matrix source in place of the jit.noise 
object in that subpatch - audio using jit.poke~ et. al, jit.bfg, qt 
movies, etc.  Just keep in mind that the warp is part of a feedback 
loop, so very small changes will result in big visual shifts.  You can 
also use a jit.slide object on the output of your mesh matrix to make 
smoother changes.

Andrew B.
>         In the patch, a new mesh is banged out every 200 frames but I was wondering if there was a way to A)control the noise matrix in some way or another so that the deformation of the existing mesh can be manipulated in accordance to other parameters eg; MAX generated sound or sensor input, B) introduce another mesh model (I am thinking of introducing the Raging Swirls nurbs surface) instead of the existing on c) time the bang or change it to another object like an accum. or counter object so the mesh deforms slowly over time instead. 
>
>   



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