thanks, this is what i need!<br><br><br><br><div class="gmail_quote">On Jan 2, 2008 1:52 PM, Vincent Goudard <<a href="mailto:programmeur@pucemuse.com">programmeur@pucemuse.com</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Have you checked the "AdvancedCameraNavigation" in the jitter example<br>patches?<br>It is well done and give a good insight on how to handle the various<br>camera parameters.<br>...vincent<br><br><br>yair reshef a écrit :
<br><div class="Ih2E3d">> ok, i'll try it another way.<br>> assume i have a point in space (camera).<br>> -5.10 0.33 -3.56 xyz<br>> and an angle direction at which this point is looking (look at)<br>> -
11.465012 -4.556370 50.838782 roll,pitch,yaw<br>><br>> what is the formula i'm looking for to bind the lookat to this point ?<br>> like finding a point that extends on a line given a degree and origin.<br>> i assume this will give me a freelooking camera i so need.
<br>> thanks<br>><br><br></div><div><div></div><div class="Wj3C7c">_______________________________________________<br>jitter mailing list<br><a href="mailto:jitter@cycling74.com">jitter@cycling74.com</a><br><a href="http://www.cycling74.com/mailman/listinfo/jitter" target="_blank">
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