i have trouble with the shader patch '<span style="font-size:12px">gn.gloop.jxs-help.maxpat' from the 'slab helpers folder'. I get the error message:</span><div>
<span style="font-size:12px"><br></span></div><div><span style="font-size:12px"><div>jit.gl.shader: unable to bind GLSL uniform param: 'tex0'</div>
<div><br></div><div>I've tried adding a jit.gl.texture to the patc, prepending the data from the matrix that arrives at the slab with jit_gl_texture,and using a jit.bfg to initiate some data, but still nothing. I see that the shader file has a variable for a texture unit but am not sure how I should bind a texture to the slab. </div>
<div><br></div><div>Actually, i've just been looking at some of the other gen.* shader files and seem to have a problem with a few of them. I suspect that this may be an issue with my graphics card. I can't get the antialias shaders to work (blend mode is enabled, if that makes a difference). Also the spiderweb and cross tile files don't work correctly. Does anyone have any ideas?</div>
<div><br></div><div>i'm on a mac G4 powerbook OSX 10.4.11 with a radeon 9700 card.</div><div><br></div><div>pelado</div></span></div>