[maxmsp] [jitter] obj to mesh
vade
doktorp at mac.com
Mon Aug 27 08:31:46 MDT 2007
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Theres a few example patches ive posted on the forum that deal with morphing. You should be able to find them, and shows how with matrixoutput 1. Take a look at the jitter opengl matrix format to learn how to pack/unpack so you can punch the normals out from matrixoutput 1 of jit.gl.model into jit.gl.mesh. On Aug 27, 2007, at 7:37 AM, DO_Ray wrote: > Hi, > > how does one use these matrices (vertex, texcoord, normal, color, > specular, edgeflag, tangent, bitangent, and index data) to make > certain that an .obj file gets intact into a jitter.mesh object ? > > Since. DO_Ray > _______________________________________________ > maxmsp mailing list > maxmsp at cycling74.com > http://www.cycling74.com/mailman/listinfo/maxmsp v a d e // www.vade.info abstrakt.vade.info -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.cycling74.com/pipermail/maxmsp/attachments/20070827/3d22c9c4/attachment.htm
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