[maxmsp] [jitter] obj to mesh
DO_Ray
ceo at diurnal.net
Mon Aug 27 15:31:09 MDT 2007
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Thnx for replying (you are very active indeed) On 2 july 2007 1.37 there was a mail to B.Zamborlin, where a sample patch was included. It shows exactly the mess i got earlier, what about the connection matrix ? I discovered this general morphing question arises often, but no one mentions the ' connection ' matrix. Appendix B of the Jittertutorial16 mentions a connection matrix. like: jit_matrix [geometry matrix] [connections matrix] [draw primitive]. with that matrix you can have a field of polygons where slowly a lower poly count object arises en ' melts ' down again without getting distorted. DO_Ray On 27 Aug 2007, at 16:31, vade wrote: > Theres a few example patches ive posted on the forum that deal with > morphing. You should be able to find them, and shows how with > matrixoutput 1. Take a look at the jitter opengl matrix format to > learn how to pack/unpack so you can punch the normals out from > matrixoutput 1 of jit.gl.model into jit.gl.mesh. > > > On Aug 27, 2007, at 7:37 AM, DO_Ray wrote: > >> Hi, >> >> how does one use these matrices (vertex, texcoord, normal, color, >> specular, edgeflag, tangent, bitangent, and index data) to make >> certain that an .obj file gets intact into a jitter.mesh object ? >> >> Since. DO_Ray >> _______________________________________________ >> maxmsp mailing list >> maxmsp at cycling74.com >> http://www.cycling74.com/mailman/listinfo/maxmsp > > v a d e // > > www.vade.info > abstrakt.vade.info > > > > _______________________________________________ > maxmsp mailing list > maxmsp at cycling74.com > http://www.cycling74.com/mailman/listinfo/maxmsp
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