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[maxmsp] [jitter] obj to mesh

DO_Ray ceo at diurnal.net
Mon Aug 27 15:31:09 MDT 2007


Thnx for replying (you are very active indeed)

On 2 july 2007 1.37 there was a mail to B.Zamborlin, where a sample  
patch was included.
It shows exactly the mess i got earlier, what about the connection  
matrix ?
I discovered this general morphing question arises often, but no one  
mentions the ' connection ' matrix.

	Appendix B of the Jittertutorial16 mentions a connection matrix.
	like:
	jit_matrix [geometry matrix] [connections matrix] [draw primitive].

with that matrix you can have a field of polygons where slowly a  
lower poly count object arises en ' melts ' down again without  
getting distorted.

DO_Ray

On 27 Aug 2007, at 16:31, vade wrote:

> Theres a few example patches ive posted on the forum that deal with  
> morphing. You should be able to find them, and shows how with  
> matrixoutput 1.  Take a look at the jitter opengl matrix format to  
> learn how to pack/unpack so you can punch the normals out from  
> matrixoutput 1 of jit.gl.model into jit.gl.mesh.
>
>
> On Aug 27, 2007, at 7:37 AM, DO_Ray wrote:
>
>> Hi,
>>
>> how does one use these matrices (vertex, texcoord, normal, color,  
>> specular, edgeflag, tangent, bitangent, and index data) to make  
>> certain that an .obj file gets intact into a jitter.mesh object ?
>>
>> Since. DO_Ray
>> _______________________________________________
>> maxmsp mailing list
>> maxmsp at cycling74.com
>> http://www.cycling74.com/mailman/listinfo/maxmsp
>
> v a d e //
>
> www.vade.info
> abstrakt.vade.info
>
>
>
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