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[maxmsp] max and Live

Dark Ambient sambient at gmail.com
Mon Dec 17 12:02:33 MST 2007


Yeah I see that.  The first patch I'm doing is an audio generating patch.
So not a synth or effect.  However I left out both the first go ...i.e #C
synth .  It didn't work.  So just rebuilt and put in #C effect. Hopefully
that will do the trick.  The tutorial online might be a tad out of date
http://www.cycling74.com/story/2007/8/20/11513/9358.  It says "save as
collective", yet I don't seem to have that option.  So I'm doing a build but
took the build .dll vst as the first go.

Stuart

On Dec 17, 2007 11:46 AM, bruce tovsky <bruce at skeletonhome.com> wrote:

> check the tutorials - it is stone stupid easy. basically (with some minor
> patch tweaks) a "save as" thing....b
>
> On Dec 17, 2007, at 1:12 PM, Dark Ambient wrote:
>
> Yeah a Pluggo makes sense.  Now I just have to figure out how to do that
> :).  Thanks
>
> Stuart
>
> On Dec 17, 2007 10:25 AM, bruce tovsky <bruce at skeletonhome.com > wrote:
>
> > if it's a pluggo plug and is saved with the project it should load fine.
> > if you're using max with rewire then i believe that you will have to
> > initiate the rewire session as usual to use max. however, i never use rewire
> > so i can't attest to the correctness of this. making a pluggo is pretty easy
> > so if your patch is capable of being "pluggoized" you could try that.
> > cheers
> > bruce
> >
> > On Dec 17, 2007, at 11:38 AM, Dark Ambient wrote:
> >
> > Just curious - but if I'm working on a project in Live that uses a max
> > patch is there a way to automate loading it when calling up the project in
> > Live ?
> >
> > --
> > http://en.wikipedia.org/wiki/Dark_ambient
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> >
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>
> bruce tovsky
>
> www.skeletonhome.com
>
>
> "Reality is that which, when you stop believing in it, doesn't go away."
>
> Philip K. Dick
>
>
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>


-- 
http://en.wikipedia.org/wiki/Dark_ambient
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