[maxmsp] Re: using waveform display to edit soundbites/samples
Eric Sheffield
mopppish at yahoo.com
Mon Jul 2 16:18:38 MDT 2007
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Gotcha. OK, here's something I'm wrestling with now. I'll probably end up with 8 samples that need to be triggered separately, though the fastest they'll be played is 16th notes around 120bpm, so 8 times a second. Assuming no sample exceeds 2 seconds long, then I would need 16 subpatches loaded via a poly~ to ensure the samples will generally overlap fine without interrupting each other, right? Now the dilemma is the fact that some samples will need to go through some subpatched effects at specific moments while others will need to go through a different effect (or none at all), and these effects may need to change dynamically i.e. change the effect that a sound goes through in realtime. To me, this sounds like it's going to be a lot of routing, a lot of subpatching, and a many instances of poly~. Is there a simpler way to do this that comes to mind? I'm hitting the drawing board again!
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