[maxmsp] FFT Question --- fftin~ + index~ (Freeze Patch by 'luke')
kassian
kassian at gmx.net
Tue Jul 3 01:47:36 MDT 2007
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hi, yesterday i found a FFT-Freeze-Patch in this forum, made by a certain luke, , but since iŽm really new to FFT i donŽt quite understand yet how it works. iŽll post it below. what i donŽt understand is, what comes out the rightmost oulet of the fftin~ object? it says FFT Bin index, but it is a constant signal, it doesnŽt count from zero to FFT-size, but it is often used this way (f.e. together with poke~ it is used for indexing, .... or in this freeze-patch below, it is used together with sig~ to read out the index~ object), and this is already my 2. question, how does the reading of the index~ object work in this case? thanks for any help!! kassian and here is the patch by luke: save this patcher as a file called freeze~ and stick it in your search path: max v2; #N vpatcher 42 56 756 532; #P comment 489 263 100 196617 � oscillate current spectral frame.; #P newex 119 86 25 196617 in 1; #P newex 476 425 49 196617 fftout~ 1; #P newex 476 383 51 196617 poltocar~; #P newex 517 350 69 196617 frameaccum~; #P newex 517 323 79 196617 index~ freeze 2; #P newex 422 323 79 196617 index~ freeze 1; #P newex 423 288 27 196617 +~; #P newex 440 256 42 196617 *~ 512; #P newex 488 219 43 196617 fftinfo~; #P newex 440 219 39 196617 sig~ 1.; #P newex 218 212 85 196617 record~ freeze 2; #P newex 126 267 110 196617 buffer~ freeze 1000 2; #P newex 259 176 62 196617 phasewrap~; #P newex 259 150 63 196617 framedelta~; #P newex 218 121 51 196617 cartopol~; #P newex 218 87 93 196617 fftin~ 1; #P comment 311 214 100 196617 � record spectral frame when a '1' is sent into the inlet.; #P connect 1 0 2 0; #P fasten 16 0 6 0 124 189 223 189; #P connect 2 0 6 0; #P fasten 4 0 6 1 264 202 248 202; #P connect 1 1 2 1; #P connect 2 1 3 0; #P connect 3 0 4 0; #P connect 10 0 11 0; #P fasten 1 2 10 0 305 139 428 139; #P connect 7 0 9 0; #P connect 9 0 10 1; #P fasten 8 1 9 1 509 244 477 244; #P fasten 11 0 14 0 427 361 481 361; #P connect 14 0 15 0; #P fasten 14 1 15 1 522 412 520 412; #P fasten 10 0 12 0 428 314 522 314; #P connect 12 0 13 0; #P connect 13 0 14 1; #P pop; here's an example wrapper patch for freeze: max v2; #N vpatcher 274 222 602 494; #P comment 14 209 62 196617 � start/stop audio.; #P comment 27 40 50 196617 � capture a frame.; #P comment 23 141 67 196617 � dry output.; #P message 50 67 14 196617 1; #P toggle 52 182 15 0; #P newex 88 212 29 196617 dac~; #P flonum 105 140 35 9 0. 1. 3 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 88 165 27 196617 *~; #P flonum 161 140 35 9 0. 1. 3 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 144 165 27 196617 *~; #P toggle 117 53 15 0; #P message 157 53 28 196617 open; #N sfplay~ 1 40320 0 ; #P newobj 144 80 42 196617 sfplay~; #P newex 144 116 105 196617 pfft~ freeze~ 1024 2; #P comment 200 141 108 196617 � freeze-frame output.; #P comment 188 53 74 196617 � open and play a sound in.; #P fasten 3 0 8 0 149 111 93 111; #P fasten 8 0 10 0 93 197 93 197; #P fasten 11 0 10 0 57 204 93 204; #P fasten 6 0 10 0 149 197 93 197; #P connect 9 0 8 1; #P fasten 6 0 10 1 149 197 112 197; #P fasten 8 0 10 1 93 197 112 197; #P fasten 4 0 3 0 162 74 149 74; #P fasten 5 0 3 0 122 74 149 74; #P fasten 12 0 2 0 55 106 149 106; #P connect 3 0 2 0; #P connect 2 0 6 0; #P connect 7 0 6 1; #P pop;
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