[maxmsp] Re: why we will not use max 5
Adam Kendall
ikehmope at hellbender.org
Thu Nov 1 11:49:13 MDT 2007
- Previous message: [maxmsp] why we will not use max 5
- Next message: [maxmsp] Re: why we will not use max 5
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
Now that everyone's made fun of this poor person... I've often been dismayed by software- and os-developers' attitudes that photorealism, 3D, dropshadows and hyperdetailed interface components are a good thing. At some point too much detail causes eye fatigue and is in general distracting. I don't think there should be any detail in an GUI object that doesn't directly support the object. Otherwise, it's nothing but style without purpose. I don't care one way or another about Max's new rounded corners. But, in all seriousness, I think the OS9 design esthetic is far superior to OSX, and I think Logic's v3 interface was far superior to v4+. The icons and objects clearly communicated their purpose without excess detail. Do we *really* need a photorealistic image of a HD vs a well-made icon? Do we really need overly-3D faders when the less detailed version communicated just as much information? Maybe it's a "real world" bias people bring into computers. The sliders in Logic are *not* physical sliders -- They're software. Why do they have to look so much like real ones? The HD icon is OSX is a figurative representation -- Why does it need to look exactly like the real thing? Using that logic, all website should have a door and doorframe as their homepages, then a series of doors, filing cabinets and draws to get information. One man's long and perhaps rambling opinion. Adam
- Previous message: [maxmsp] why we will not use max 5
- Next message: [maxmsp] Re: why we will not use max 5
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
