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[maxmsp] 2d.wave~ question

Stuart James izesvk at gmail.com
Sun Oct 7 01:10:23 MDT 2007


Hi Joe,

I did my masters thesis on Wave Terrain Synthesis. I looked at a lot  
of existing methodology for this technique, and looked at some  
alternative methodology for multi-dimensional systems. And I did very  
briefly look at 2d.wave~ as an existing implementation in Chapter 1.

Please bear in mind, the examples documented do not utilize many of  
the further enhancements made to MaxMSP since I submitted! And  
ideally many of the objects and sub-patches should have been  
individually compiled for reasons of efficiency.

Find thesis here:
http://portal.ecu.edu.au/adt-public/adt-ECU2006.0037.html

Thanks!

Stuart James

On 28/09/2007, at 12:50 PM, Joe Salmon wrote:

>
> Hi,
>
> I've been using Max for a couple of years now but have only  
> recently begun to play around with the 2d.wave~ object. I'm getting  
> some great results with it but I am still a little ignorant as to  
> how it works exactly and I found the help file a little vague. From  
> what I gather, it creates a kind of wave terrain from the file  
> loaded into its buffer~ by slicing(?) it into "rows". But how are  
> these rows arranged "spacially" exactly? How could this be  
> displayed graphically perhaps? I would very appreciative if anybody  
> has, or could point my in the direction of any further info on this  
> object or on wave terrains in general (Ive read Curtis Roads  
> material in the past but do not have immediate access to it at  
> present).
>
> Thanks.
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