[maxmsp] 2d.wave~ question
Stuart James
izesvk at gmail.com
Sun Oct 7 01:10:23 MDT 2007
- Previous message: [maxmsp] jit.cellblock weirdness
- Next message: [maxmsp] Re: Local send/receives? (using the #0 trick)
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
Hi Joe, I did my masters thesis on Wave Terrain Synthesis. I looked at a lot of existing methodology for this technique, and looked at some alternative methodology for multi-dimensional systems. And I did very briefly look at 2d.wave~ as an existing implementation in Chapter 1. Please bear in mind, the examples documented do not utilize many of the further enhancements made to MaxMSP since I submitted! And ideally many of the objects and sub-patches should have been individually compiled for reasons of efficiency. Find thesis here: http://portal.ecu.edu.au/adt-public/adt-ECU2006.0037.html Thanks! Stuart James On 28/09/2007, at 12:50 PM, Joe Salmon wrote: > > Hi, > > I've been using Max for a couple of years now but have only > recently begun to play around with the 2d.wave~ object. I'm getting > some great results with it but I am still a little ignorant as to > how it works exactly and I found the help file a little vague. From > what I gather, it creates a kind of wave terrain from the file > loaded into its buffer~ by slicing(?) it into "rows". But how are > these rows arranged "spacially" exactly? How could this be > displayed graphically perhaps? I would very appreciative if anybody > has, or could point my in the direction of any further info on this > object or on wave terrains in general (Ive read Curtis Roads > material in the past but do not have immediate access to it at > present). > > Thanks. > _______________________________________________ > maxmsp mailing list > maxmsp at cycling74.com > http://www.cycling74.com/mailman/listinfo/maxmsp
- Previous message: [maxmsp] jit.cellblock weirdness
- Next message: [maxmsp] Re: Local send/receives? (using the #0 trick)
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
