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[maxmsp] Accelerating and decelerating clicks with delays

Rhys Perkins Spa8nky at hotmail.com
Sat Oct 27 08:00:27 MDT 2007


Hi guys,

I'm currently trying to implement acceleration and deceleration in my patch and was wondering if anyone had any bright ideas or indeed a much more efficient way of achieving this.

Currently I've got a convoluted setup involving exponential scales but unfortunately I cannot accelerate and decelerate  "on the fly"
with this setup?!

Any useful suggestions are welcome:

max v2;
#N vpatcher 107 75 1105 629;
#P window setfont "Sans Serif" 9.;
#P window linecount 1;
#P newex 182 198 146 196617 gate 8;
#P newex 165 168 27 196617 t i i;
#P newex 864 240 111 196617 scale 0 8 0 2000 1.23;
#P newex 743 242 111 196617 scale 0 8 0 2000 1.23;
#P newex 623 242 111 196617 scale 0 8 0 2000 1.23;
#P newex 492 244 111 196617 scale 0 8 0 2000 1.23;
#P newex 375 243 111 196617 scale 0 8 0 2000 1.23;
#P newex 258 246 111 196617 scale 0 8 0 2000 1.23;
#P newex 142 245 111 196617 scale 0 8 0 2000 1.23;
#P newex 23 246 111 196617 scale 0 8 0 2000 1.23;
#P newex 637 330 46 196617 delay 0.;
#P newex 586 330 46 196617 delay 0.;
#P newex 536 330 46 196617 delay 0.;
#P newex 485 330 46 196617 delay 0.;
#P newex 435 330 46 196617 delay 0.;
#P newex 384 330 46 196617 delay 0.;
#P newex 334 330 46 196617 delay 0.;
#P newex 415 268 118 196617 select 0 1 2 3 4 5 6 7;
#P button 415 46 52 0;
#P newex 283 330 46 196617 delay 0.;
#N counter 0 7;
#X flags 0 0;
#P newobj 415 139 66 196617 counter 0 7;
#P newex 415 109 40 196617 uzi 64;
#P user ezdac~ 415 489 459 522 0;
#P newex 415 439 47 196617 *~ 0.25;
#P newex 415 399 37 196617 click~;
#P connect 24 0 15 0;
#P connect 24 1 16 0;
#P fasten 4 0 23 0 420 161 170 161;
#P connect 23 1 24 0;
#P connect 24 2 17 0;
#P connect 7 0 5 0;
#P fasten 23 0 24 1 170 192 323 192;
#P connect 15 0 5 1;
#P connect 7 1 8 0;
#P connect 16 0 8 1;
#P connect 24 3 18 0;
#P connect 7 2 9 0;
#P connect 6 0 3 0;
#P connect 3 0 4 0;
#P connect 4 0 7 0;
#P connect 14 0 0 0;
#P connect 13 0 0 0;
#P connect 12 0 0 0;
#P connect 11 0 0 0;
#P connect 10 0 0 0;
#P connect 9 0 0 0;
#P connect 8 0 0 0;
#P connect 5 0 0 0;
#P connect 0 0 1 0;
#P connect 1 0 2 0;
#P connect 17 0 9 1;
#P connect 7 3 10 0;
#P connect 1 0 2 1;
#P connect 18 0 10 1;
#P connect 7 4 11 0;
#P connect 24 4 19 0;
#P connect 19 0 11 1;
#P connect 7 5 12 0;
#P connect 20 0 12 1;
#P connect 7 6 13 0;
#P connect 21 0 13 1;
#P connect 24 5 20 0;
#P connect 7 7 14 0;
#P connect 22 0 14 1;
#P connect 24 6 21 0;
#P connect 24 7 22 0;
#P pop;

Many thanks

Rhys


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