[maxmsp] Accelerating and decelerating clicks with delays
Rhys Perkins
Spa8nky at hotmail.com
Sat Oct 27 08:00:27 MDT 2007
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Hi guys, I'm currently trying to implement acceleration and deceleration in my patch and was wondering if anyone had any bright ideas or indeed a much more efficient way of achieving this. Currently I've got a convoluted setup involving exponential scales but unfortunately I cannot accelerate and decelerate "on the fly" with this setup?! Any useful suggestions are welcome: max v2; #N vpatcher 107 75 1105 629; #P window setfont "Sans Serif" 9.; #P window linecount 1; #P newex 182 198 146 196617 gate 8; #P newex 165 168 27 196617 t i i; #P newex 864 240 111 196617 scale 0 8 0 2000 1.23; #P newex 743 242 111 196617 scale 0 8 0 2000 1.23; #P newex 623 242 111 196617 scale 0 8 0 2000 1.23; #P newex 492 244 111 196617 scale 0 8 0 2000 1.23; #P newex 375 243 111 196617 scale 0 8 0 2000 1.23; #P newex 258 246 111 196617 scale 0 8 0 2000 1.23; #P newex 142 245 111 196617 scale 0 8 0 2000 1.23; #P newex 23 246 111 196617 scale 0 8 0 2000 1.23; #P newex 637 330 46 196617 delay 0.; #P newex 586 330 46 196617 delay 0.; #P newex 536 330 46 196617 delay 0.; #P newex 485 330 46 196617 delay 0.; #P newex 435 330 46 196617 delay 0.; #P newex 384 330 46 196617 delay 0.; #P newex 334 330 46 196617 delay 0.; #P newex 415 268 118 196617 select 0 1 2 3 4 5 6 7; #P button 415 46 52 0; #P newex 283 330 46 196617 delay 0.; #N counter 0 7; #X flags 0 0; #P newobj 415 139 66 196617 counter 0 7; #P newex 415 109 40 196617 uzi 64; #P user ezdac~ 415 489 459 522 0; #P newex 415 439 47 196617 *~ 0.25; #P newex 415 399 37 196617 click~; #P connect 24 0 15 0; #P connect 24 1 16 0; #P fasten 4 0 23 0 420 161 170 161; #P connect 23 1 24 0; #P connect 24 2 17 0; #P connect 7 0 5 0; #P fasten 23 0 24 1 170 192 323 192; #P connect 15 0 5 1; #P connect 7 1 8 0; #P connect 16 0 8 1; #P connect 24 3 18 0; #P connect 7 2 9 0; #P connect 6 0 3 0; #P connect 3 0 4 0; #P connect 4 0 7 0; #P connect 14 0 0 0; #P connect 13 0 0 0; #P connect 12 0 0 0; #P connect 11 0 0 0; #P connect 10 0 0 0; #P connect 9 0 0 0; #P connect 8 0 0 0; #P connect 5 0 0 0; #P connect 0 0 1 0; #P connect 1 0 2 0; #P connect 17 0 9 1; #P connect 7 3 10 0; #P connect 1 0 2 1; #P connect 18 0 10 1; #P connect 7 4 11 0; #P connect 24 4 19 0; #P connect 19 0 11 1; #P connect 7 5 12 0; #P connect 20 0 12 1; #P connect 7 6 13 0; #P connect 21 0 13 1; #P connect 24 5 20 0; #P connect 7 7 14 0; #P connect 22 0 14 1; #P connect 24 6 21 0; #P connect 24 7 22 0; #P pop; Many thanks Rhys
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