[maxmsp] Re: Re: managing multiple patches
vade
doktorp at mac.com
Sun Feb 3 12:35:54 MST 2008
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My workaround for this particular problem is module loading at patch runtime. Any subpatches I need are kept in a module folder, which is specified in my patch as an argument to my module loading abstraction. When the patch is run it searches the modules folder and makes a full path to the subpatch. This removes any issues with file path issues or duplicate names, as the path is hard coded, etc. it works, but makes loading a bit slower with larger amounts of modules. just my 2.c workaround :) On Feb 3, 2008, at 2:03 PM, Stefan Tiedje wrote: > Mattijs Kneppers schrieb: >> No, this is bad practice. If you have multiple versions of the same >> abstraction hidden in the depths of the patches folder you will never >> know which one is loaded. And yeah, the patches folder is advertised >> in the manual. It shouldn't be. > > Though in most cases they have just my patch to run in MaxPlay. Its > less of a danger than in my own environment. And it wouldn't change > anything if they'd just add the folder to the search path, search > path is search path no matter if its in the patches folder or > elsewhere. And Murphy tought me, that its always the wrong version > loading if you have several of them no matter where you place > it... ;-) > > Stefan > > -- > Stefan Tiedje------------x------- > --_____-----------|-------------- > --(_|_ ----|\-----|-----()------- > -- _|_)----|-----()-------------- > ----------()--------www.ccmix.com > > _______________________________________________ > maxmsp mailing list > maxmsp at cycling74.com > http://www.cycling74.com/mailman/listinfo/maxmsp
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