[maxmsp] "confetti scream" patch
Kasper T Toeplitz
kasper at club-internet.fr
Wed Feb 20 14:29:18 MST 2008
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>As part of a gaming project, I've decided to see if I can author a >patch that will create "granulated" screams. > >What I mean is, I'd like the scream to start off normal, but then >diffuse into what could be described as "confetti". The decay >portion should sound like it's vaporizing rather than going through >a standard amplitude decay. A good visual reference is to think of a >fireworks display: the initial flash/explosion is bright, but then >it turns into bits of diffused twinkling matter that quickly (but >not instantly) fade from sight. I'm trying to accomplish the same >thing with sound. > > >I could just design multiple "baked" SFX, but I'm being a bit more >ambitious than that. What I'd like to do is create a patch that can >load any audio file (or even mic input so I can do my own voices and >screams) and then apply the effect in real time. > > >What I'm thinking so far is to have max take the last 25% of the >waveform and begin randomly taking snapshots ranging from 2000 >samples (about 45ms) to 500 samples (about 11ms). These particles >would then have random ADSR envelopes applied to them along with >bandlimiting to give them a thinner sound. > >These enveloped samples would, at first, be triggered randomly and >frequently and then, shortly thereafter, triggered in a more linear >fashion but less frequently. > >I'm somewhat new to Max, so I'm not sure how I'd implement this, but >I know I can figure it out with some patience and a little help. > >Do you all think I'm even remotely on the right path here? Or, is >there something that already exists that can do this for me >(although I'd still like to create my own just for fun). > with a munger~ (percolate) you could acheive the effect easily (that is if I understood what you want :-)) best kasper -- Kasper T. Toeplitz noise, composition, bass, computer http://www.sleazeArt.com http://www.myspace.com/sleazeart
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