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[maxmsp] "confetti scream" patch

Kasper T Toeplitz kasper at club-internet.fr
Wed Feb 20 14:29:18 MST 2008


>As part of a gaming project, I've decided to see if I can author a 
>patch that will create "granulated" screams.
>
>What I mean is, I'd like the scream to start off normal, but then 
>diffuse into what could be described as "confetti". The decay 
>portion should sound like it's vaporizing rather than going through 
>a standard amplitude decay. A good visual reference is to think of a 
>fireworks display: the initial flash/explosion is bright, but then 
>it turns into bits of diffused twinkling matter that quickly (but 
>not instantly) fade from sight. I'm trying to accomplish the same 
>thing with sound.
>
>
>I could just design multiple "baked" SFX, but I'm being a bit more 
>ambitious than that. What I'd like to do is create a patch that can 
>load any audio file (or even mic input so I can do my own voices and 
>screams) and then apply the effect in real time.
>
>
>What I'm thinking so far is to have max take the last 25% of the 
>waveform and begin randomly taking snapshots ranging from 2000 
>samples (about 45ms) to 500 samples (about 11ms). These particles 
>would then have random ADSR envelopes applied to them along with 
>bandlimiting to give them a thinner sound.
>
>These enveloped samples would, at first, be triggered randomly and 
>frequently and then, shortly thereafter, triggered in a more linear 
>fashion but less frequently.
>
>I'm somewhat new to Max, so I'm not sure how I'd implement this, but 
>I know I can figure it out with some patience and a little help.
>
>Do you all think I'm even remotely on the right path here? Or, is 
>there something that already exists that can do this for me 
>(although I'd still like to create my own just for fun).
>


with a munger~ (percolate) you could acheive the effect easily (that 
is if I understood what you want :-))

best

kasper
-- 
  Kasper T. Toeplitz
noise, composition, bass, computer
http://www.sleazeArt.com

http://www.myspace.com/sleazeart



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