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[maxmsp] Yet another time-stretch thread

volker böhm vboehm at gmx.ch
Wed Mar 26 03:47:29 MDT 2008


On 25 Mar 2008, at 20:39, George Dennis wrote:
> ... The patch below features one 'voice' and a sampling offset  
> calculator.
>
> Things go awry when I have more than one voice.

well, hard to tell what's wrong if you don't provide how you set up  
the other voices.

> Remembering to offset the phase on the lower phasor~s, I still get  
> flanging 'artifacts' at higher playback speeds, and buzzes at lower  
> ones. I'm sure it has something to do with the signal rate  
> snapshot~/ edge~ combo, but can't figure out why that would be.

in your case it's pretty easy to avoid going into max-event-land.
simply use a [sah~] object to sample the playback position everytime  
the grainphasor snaps back to zero.
there are already tons of examples showing how to do it in the archives.

vb


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