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ResourceGuide.VideoGraphicObjectResources r1.7 - 27 Jun 2006 - 18:10 - LilliHart topic end


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Video and Graphics Objects

cv.jit: Computer Vision for Jitter
cv.jit is a collection of max/msp/jitter tools for computer vision applications. The goals of this project are to provide externals and abstractions to assist users in tasks such as image segmentation, shape and gesture recognition, motion tracking, etc. as well as to provide educational tools that outline the basics of computer vision techniques.

Cyclops by Eric Singer
Cyclops is a Max object for analyzing and tracking live video. Through a simple interface, you can track performers and users with a video camera and analyze greyscale and color information from the live image. You can use the resulting Cyclops data to control MIDI, audio, video and anything else that you can do in Max.

GEM4Max
GEM4Max is a port of pd/GEM for Cycling'74's Max / MSP. This open source software enables Max to render interactive 3D graphics using OpenGL.

Keith Hamel & Bob Pritchard: UBC Max/MSP/Jitter Toolbox
A collection of modules for creating and processing audio in Max/MSP and manipulating video and 3D graphics using Jitter.

jit.atari2600
It emulates the execution of the Atari 2600 game console within Jitter. Controller parameters are sent from Max to the emulator, allowing virtually any input mechanism to be used to control gameplay.

SoftVNS 2
SoftVNS 2 is a set of external objects for MAX/MSP that allows you to process video in real-time, including extensive motion tracking features.

The Auvi Objects for Jitter
A collection of 85+ objects for real-time video processing, developed by Kurt Ralske.

xray.jit
The xray.jit objects are into several broad categories pertaining to Geometry, Data, Video, and Simulation. They are meant to address certain situations one comes across that can't be dealt with in an efficient manner with the standard jitter distribution. Some examples include translating matrices for different geometric primitives for OpenGL patches and using video buffers to composite pixels from many frames into one image.


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