Thanx for sharing Jules,
I believe that there is a great potential working with these models in large scale projects. (I will try after the 25th). Evolving composition and network mapping techniques could bring really interesting results.
I would like to propose that rather trying to build one powerful object, it would be possibly better to create a library of them, where each one could have some special characteristics. That would be beneficial for the cpu, but also interesting to investigate as a conceptual approach to composition, as the description of their behavior could create a metaphor in composition also in terms of social interaction.
Looking forward to see the whole project,
Best
Neuromax
Jules Rawlinson <jules.rawlinson@gmail.com> wrote:
Anthony & f.e, thanks for kind words...
Re: bouncing ball...
Yeah, the other things I'm looking at (among others) are...
1. Inertia / Energy Transfer
2. Gravitational Pull
3. Elasticity
4. Orbits
5. Explosions / Fireworks
6. Sizing of objects
I've also implemented a 'playhead' object that sweeps over the box, providing further options for control and sequencing. Again, I've gone for an OO approach, so in theory I could have quite a few offset playheads, although I'm starting to notice the effect on CPU now.
The script/patch that I've put up is a 30%cpu hit on my 1.67 pBook without adding any signal processing!
Anyway, I hope to have most of the above list in place within the next week or so, although for simplicity I think they'll take the form of separate scripts... watch this space!
Cheers
Jules
--
http://www.pixelmechanics.com
http://ddm.caad.ed.ac.uk
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