dear vector lovers, my expr of the superformula was wrong.
i hope, it´s correct now....
patch att.
have a nice summer,
dd
dear vector lovers, my expr of the superformula was wrong.
i hope, it´s correct now....
patch att.
have a nice summer,
dd
hi! same file with different suffix.
does it work?
dd
Hey Didi,
If you must attach a patch, please use either text format (.mxt) or use
a .zip archive. Binary patches tend to get corrupted in email.
Andrew B.
Thanks Didi,
Assuming that the jit.gl.nurbs object inside, and a few others aren't
supposed to be hooked up to anything, it is working and is quite beautiful
and powerful. Funny though, I had tried changing the suffix on the other
file, which didn't work.
Might you also send me a version of the BoundedBFGParticles that you posted
awhile back?
Christopher
On 7/11/07 1:30 PM, "didi bruckmayr" <sinus@sil.at> wrote:
> hi! same file with different suffix.
>
> does it work?
>
> dd
hmm... i cant get either of those attachments to appear in Max (osx).
J
sorry. this is mxt and zipped.
hurra,
ddB
thanks for sharing, that works fine! I really like the shapes you can get out of this patch. Could you explain a little more about the equations in the 3d supershape sub patcher? Particularly the ones above the sphere / spiral equations...
J
for the record, i downloaded the first one and added ".pat" to the end and it worked. which brings me to the point:
GREAT PATCH. Thanks for transcribing the Superformula. I've wired this into a game controller (saitek p990, fwiw), and expanded it to 4 meshes, rather than 1. Blend modes and automaterial off is highly recommended for those playing with it.
Also recommended is moving the "r to_shape" (that sends drawing bangs) to attach to only the jit.gl.mesh object, rather than to all the jit.expr objects. You can bang those only when you need a new matrix of geometry for the mesh.
I'm not putting examples here becuase my version of the patch is a horrid mess of experimentation, and not fit for general consumption :)
for those who want to mess with blendmodes, I use this patch to experiment:
#P window setfont "Sans Serif" 9.;
#P window linecount 1;
#P newex 839 262 34 196617 % 11;
#P newex 800 266 31 196617 / 11;
#P number 816 240 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P number 853 301 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P number 809 301 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P newex 765 324 98 196617 pak blend_mode 3 0;
#P connect 3 0 4 0;
#P connect 3 0 5 0;
#P connect 5 0 2 0;
#P connect 4 0 1 0;
#P connect 2 0 0 2;
#P connect 1 0 0 1;
#P window clipboard copycount 6;
Quote: pnyboer wrote on Fri, 13 July 2007 11:32
----------------------------------------------------
> for the record, i downloaded the first one and added ".pat" to the end and it worked. which brings me to the point:
> GREAT PATCH. Thanks for transcribing the Superformula. I've wired this into a game controller (saitek p990, fwiw), and expanded it to 4 meshes, rather than 1. Blend modes and automaterial off is highly recommended for those playing with it.
> Also recommended is moving the "r to_shape" (that sends drawing bangs) to attach to only the jit.gl.mesh object, rather than to all the jit.expr objects. You can bang those only when you need a new matrix of geometry for the mesh.
HI! this definitely makes sense. otherwise too much cpu. i did so in later versions.
you can also use a different input: use formula for radius theta and phi as inputs for radius phi and radius theta and you get spirals in spirals etc. but very cpu intensive. so a shader definitely makes sense.
also for the lighting and texturing.
please upload some pix to the jitter pool!
"supaformula!
dd
> I'm not putting examples here becuase my version of the patch is a horrid mess of experimentation, and not fit for general consumption :)
>
> for those who want to mess with blendmodes, I use this patch to experiment:
>
> #P window setfont "Sans Serif" 9.;
> #P window linecount 1;
> #P newex 839 262 34 196617 % 11;
> #P newex 800 266 31 196617 / 11;
> #P number 816 240 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
> #P number 853 301 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
> #P number 809 301 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
> #P newex 765 324 98 196617 pak blend_mode 3 0;
> #P connect 3 0 4 0;
> #P connect 3 0 5 0;
> #P connect 5 0 2 0;
> #P connect 4 0 1 0;
> #P connect 2 0 0 2;
> #P connect 1 0 0 1;
> #P window clipboard copycount 6;
>
----------------------------------------------------
Hi
Sorry to be such a beginner on this
but i m interesting in the patch
and i can t really open none of them
I m running with 4.6 jitt & max
Advices r very welcome.
Thanks
S.B
Welcome on board Severinne,
copy all the text starting with #P and paste in a new patcher window or Max>file>New from clipboard.
for the attachement you may do as pnyober suggests in a previous post on this thread : "for the record, i downloaded the first one and added ".pat" to the end and it worked."
hope that helps :)
k
Quote: Salegos wrote on Thu, 16 August 2007 21:47
----------------------------------------------------
> Hi
>
> Sorry to be such a beginner on this
> but i m interesting in the patch
> and i can t really open none of them
> I m running with 4.6 jitt & max
>
> Advices r very welcome.
>
> Thanks
> S.B
>
----------------------------------------------------
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